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Question about OpenGL Hacking


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#1 marduk_tl

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Posted 18 April 2008 - 08:27 PM

Hello everyone i'm new here :)
i've got a question regarding opengl hacking

i've always wanted to know how the aimbot for example in counter-strike works
i understand that there is a need to create a wrapper and hook it to the game
and also you have to find some addresses of functions or something...

so my questions are:
what exactly is the purpose of the wrapper?
how does it work?
and how can you find those addresses ?

btw: i just want to expreiment and try to create my own simple aimbot
any good tutorial links will be gladly accepted!

thank you all very much ! :)

#2 darkirax

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Posted 19 April 2008 - 12:28 PM

i'm interested too, please if anybody could explain this will be great

#3 attilathedud

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Posted 28 April 2008 - 05:53 PM

You mean something like:
DoxCoding
?

#4 zmp

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Posted 09 May 2008 - 07:13 AM

If you only use an opengl wrapper, you need to count every verticles(?) of every model to check if its an opponent or a team member.

For a game like Counter-Strike where you can make use of HL-SDK, i'd say its better to hook engine functions and create a function which loops through players and aim for them (SetCurPos / SetViewAngle), and then perhaps, call the function every 5th viewport. You can get the engine function using ollydbg.

#5 OsQu

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Posted 09 May 2008 - 07:18 AM

Or you can take a look to the evo's great memory aimbot tutorial:
http://www.gamehacki...t-tutorial.html

#6 exmachina

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Posted 18 June 2008 - 11:04 AM

Maybe one of that link is good for you (I have used some of them for my learning):read:

wallhack
http://www.uc-forum....hread.php?t=240
A nice looking OpenGL Wallhack - Game Deception - Forums
chams
Tutorial - COD Fog Chams - netCoders

aimbot is more difficulte (when you dont use SDK )
use the link posted before




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