Question about OpenGL Hacking
Posted 18 April 2008 - 08:27 PM
i've got a question regarding opengl hacking
i've always wanted to know how the aimbot for example in counter-strike works
i understand that there is a need to create a wrapper and hook it to the game
and also you have to find some addresses of functions or something...
so my questions are:
what exactly is the purpose of the wrapper?
how does it work?
and how can you find those addresses ?
btw: i just want to expreiment and try to create my own simple aimbot
any good tutorial links will be gladly accepted!
thank you all very much !
Posted 19 April 2008 - 12:28 PM
Posted 09 May 2008 - 07:13 AM
For a game like Counter-Strike where you can make use of HL-SDK, i'd say its better to hook engine functions and create a function which loops through players and aim for them (SetCurPos / SetViewAngle), and then perhaps, call the function every 5th viewport. You can get the engine function using ollydbg.
Posted 18 June 2008 - 11:04 AM
A nice looking OpenGL Wallhack - Game Deception - Forums
Tutorial - COD Fog Chams - netCoders
aimbot is more difficulte (when you dont use SDK )
use the link posted before
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