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Tracing changes


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#1 Tarrantino

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Posted 16 February 2007 - 12:19 PM

Greetz yo.
I wanna ask if it's possible to trace memory actions done by other trainers thru something like OllyDBG, or something? I mean, when a trainer injects something into memory so it cheats the game, and if I can figure out which address it changed. If so, is there any tutorial for that.

#2 Pickled

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Posted 16 February 2007 - 01:49 PM

Honestly, it would be much wiser to learn 'how to train' rather than the laborious task of examining the actions of someone elses.

I'm guessing you can't program or do not know Assembly in which case you should learn either of those first, if you can't be arsed with that then learn how to use a memory search tool.

You might find a application out there that hooks the ring0 calls to WriteProcessMemory to see whats being written, also that tool would be owned by the fact that some trainers inject rather than using primative methods such as WriteProcessMemory.

#3 Tarrantino

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Posted 16 February 2007 - 03:37 PM

Well, i do know how to use these memtools like ArtMoney or T-Search, but I am having problems finding certain value in memory but there are already some trainers who succeeded in this so I thought it'd look which address in memory it was.

#4 KEMiCZA

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Posted 16 February 2007 - 06:47 PM

You should try harder, and not look at the address of the other trainer. If you do then you already have the solution :(.. Try to find it for yourself, or ask help where you get stuck. But you can easyily put a breakpoint on the trainer on WriteProcessMemory api.

#5 silentk

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Posted 19 February 2007 - 06:05 PM

Why go through all that trouble of hooking? Just do a memory search for changed/unchanged. That's what I do. I get all the changed bytes in a few minutes. Then I look at the code cave in asm to see the calls and what's being done.

"Nor heaven, nor hell. You live eternally in nowhere." - SilentK


#6 Lab

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Posted 19 February 2007 - 07:32 PM

Greetz yo.
I wanna ask if it's possible to trace memory actions done by other trainers thru something like OllyDBG, or something? I mean, when a trainer injects something into memory so it cheats the game, and if I can figure out which address it changed. If so, is there any tutorial for that.



Well some do know how to do this, But it is not how we do it here.
Basically by doing that you can get into a serious debate with other game hackers. Possibly be called something you dont want to be called.

Just as the guys said, you definitely need to try harder in your searches.
If there is a trainer for the game. Then it has scans that can be found.

#7 Speeler

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Posted 19 February 2007 - 08:09 PM

Sheep doesnt protect his trainers and nor do most of the decent gamehackers out there and thats because the mechanics of code caves and indeed the code itself is usually not that complex. The difficult part of ghacking is reading the game code itself and knowing where to search. I dont believe trainerspy, if used for learning reasons, is that bad. I dont condone stealing options but thats so easy to spot anyway. Tarrantino look for an app called trainerspy
but please use it for the right reasons.

#8 SunBeam

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Posted 22 February 2007 - 11:38 PM

I have made a pack of 4 tuts that takes care of what you are looking for. Check the Tutorials section of this forum or over @ Extalia ;)




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