Tracing changes
#1
Posted 16 February 2007 - 12:19 PM
I wanna ask if it's possible to trace memory actions done by other trainers thru something like OllyDBG, or something? I mean, when a trainer injects something into memory so it cheats the game, and if I can figure out which address it changed. If so, is there any tutorial for that.
#2
Posted 16 February 2007 - 01:49 PM
I'm guessing you can't program or do not know Assembly in which case you should learn either of those first, if you can't be arsed with that then learn how to use a memory search tool.
You might find a application out there that hooks the ring0 calls to WriteProcessMemory to see whats being written, also that tool would be owned by the fact that some trainers inject rather than using primative methods such as WriteProcessMemory.
#3
Posted 16 February 2007 - 03:37 PM
#4
Posted 16 February 2007 - 06:47 PM
#5
Posted 19 February 2007 - 06:05 PM
"Nor heaven, nor hell. You live eternally in nowhere." - SilentK
#6
Posted 19 February 2007 - 07:32 PM
Greetz yo.
I wanna ask if it's possible to trace memory actions done by other trainers thru something like OllyDBG, or something? I mean, when a trainer injects something into memory so it cheats the game, and if I can figure out which address it changed. If so, is there any tutorial for that.
Well some do know how to do this, But it is not how we do it here.
Basically by doing that you can get into a serious debate with other game hackers. Possibly be called something you dont want to be called.
Just as the guys said, you definitely need to try harder in your searches.
If there is a trainer for the game. Then it has scans that can be found.
#7
Posted 19 February 2007 - 08:09 PM
but please use it for the right reasons.
#8
Posted 22 February 2007 - 11:38 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users












