I used to code many years ago and just recently got back into it all. Main difference now days being everyone including myself is running a x64 machine instead of a x86 (which wern't popular 10+ years ago when I was last coding). I know I can't use inline asm with msvsc++ and that I need to revert back to dreaded MASM on a 64 bit
This is probably a really noobie question but I just want to know for sure before I start refreshing my memory and reading up on the latest information. I am assuming most games today are still 32 bit processes and are running as *32 on 64 bit machines. I know I have to compile 32 bit DLL files to inject into a 32 bit process even when running on a x64 machine. Does that mean I need to write my code in 64 bit asm when working with a 32 bit process which is running on a x64 machine.
I am sure someone is rolling their eyes right now but thanks for taking the time to answer my out of practice question.













